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A Brief Introduction of Interactive Maps in Escape from Tarkov

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Escape from Tarkov is an amazing shooter game for players who are fond of risks and adventures. In the game, players are dropped in a random part of a level and tried to find a way out without any in-game map. It is very adventurous without a map to help. Therefore, we will introduce you some maps of Tarkov to help you find your way out.

Considering that it is difficult to get around in Escape from Tarkov, it is necessary to find somewhere to deploy during raids. There are 12 maps in Escape from Tarkov and five of them are not available now. Therefore, we will only introduce the currently available maps.

List of Available Escape from Tarkov Maps
Factory – A small, fast-paced CQC map inside of a multi-story industrial factory, complete with tunnels and overhead walkways.
Customs – Taking place in an industrial part of Tarkov, Customs features a self-storage lot, a river with a bridge, a two and three story dormitory, gas stations, warehouses, construction zones, and some military checkpoints.
Woods – A moderately sized section of woods with some open fields, small hills, a logging camp, and a couple of bunkers.
Shoreline – A large map that runs along a shoreline. A small town, a sunken village, a gas station, a pier, a guarded pill-box, a radio station, and, most notably, a large 3-story health resort are included. The health resort also has a basement in-ground pool, a gym, tennis courts, and a theatre.
Interchange – A three-story shopping complex comprising of a variety of different types of stores typical to malls, as well as 3 major anchor stores IDEA, OLI, and Goshan. It also has underground parking, roads circling the building, and a go-kart track.
The Lab – Underground laboratory complex TerraGroup Labs is a secret object right under the center of Tarkov. Officially, this research center does not exist and, based on data scraps, is engaged in R&D, testing and simulation projects in chemistry, physics, biology, and high-tech areas.
Reserve – The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications and other resources, enough to survive an all-out nuclear war.
Hideout – Initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom and other advanced modules.

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Escape from Tarkov Update 0.12.6.7679 Patch Notes 

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In recent days, Battlestate Games has made frequent upgrades to Escape from Tarkov so as to make it more attractive to players. Here is what you can expect from the newest update 0.12.6.7679. For more information about Escape from Tarkov, you can go to Lolga.com.

Full List of Escape from Tarkov Update 0.12.6.7679 Patch Notes

Added:

Dogtags taken from PMCs should now have “found in raid status”. This status can be lost the same way as it is for other items.

Added prioritization of items for crafting and building in the hideout. Items without the “found in raid” status are used first, while items with the “found in raid” status will be used later.

Fixed:

One of the bugs causing FPS drop on interface screens

Sharpness change of shadow cascades, now the transition between different shadow rendering quality is smoother

One of the spawn bugs, when some AIs on the location could be invisible to the player

One of the bugs causing grenades explosion without sound and effects

Flea market interface bug when an infinite loading indicator appeared on top of the menu

Bug displaying blood drops effect on the screen if there is a character nearby that takes damage from barbed wire

Bug of taking damage from a barrel with fire if it is hit by another player

Bug with saving the scroll bar position when switching between merchants

Bug when the last outdated item wouldn’t disappear after error

Spamming error when extracting through car after grenade explosion

Error 1508 when adding an offer to the flea market with items added in 12.6 patch

Error.Collider.ContainsPoint.GetVolumeByPosition (or .isolatedVolumes)

Error during creation of character EXCEPTION: System.InvalidOperationException: Sequence contains no matching element

Some errors while loading after raid end

Various minor errors and issues

Fixes related to binaural audio:

Kicking door out sound is now less muffled

Sound of movement while crouched and on minimal speed is now more quiet

Contusion sounds are now working properly with binaural audio

Various minor bug fixes

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